Loot Rules

We try to give items to people who can make the best use of them, while making sure, to the extent possible, that nobody goes home empty-handed. These rules apply equally to guild members and non-members by default. However, all guild groups are free to set different rules as long as these are agreed to by those present. For convenience, you may safely assume these rules apply to any five-person group, but should ask the raid leader what rules apply in any group larger than that.

Step one: Roll or Pass

Step two: Allocate Passed Items

Items are allocated according to the following rules, with the highest priority case taking the item. If two characters have equal claim to an item, it is distributed to the winner of a /roll.

  1. Upgrades to Main Gear: First priority goes to those who can and will immediately use or equip the item as an upgrade to the gear they usually use. In the case of patterns, this means
  2. Other Upgrades to Main Gear: Second priority goes to those who can and will immediately use or equip the item as an upgrade to the gear they usually wear.
  3. Upgrades to Special-Circumstance Gear: Third priority goes to those who can and will equip the item as an upgrade to a set they wear less than the majority of the time. For example, a backup set of gear for use only when the character's main set is broken, a set of fire resistance gear, or something a primarily restoration or balance-specced druid would only use while in feral form.
  4. Upgrades Not Yet Usable: Fourth priority goes to those who intend to use or equip the item as an upgrade to the gear they usually wear, but who do not meet the item's minimum level or skill requirements. If multiple characters fit this description, the one closest to being able to equip the item takes it.
  5. Fodder: Fifth priority goes to the winner of a "fodder" /roll.

Special Cases

  • Guild Bank as an Alternative to Fodder: An item with the potential to help the entire guild (such as a Bind on Equip epic pattern) may, at the option of the raid leader, be diverted to the guild bank if no character present can immediately use it.
  • Making Good Judgment Calls